Date: Nov 8, 2013  |  Written by  |  Posted Under: Buzz, News, TES Exclusives, Uncategorized  |  DISQUS With Us: 2 comments

teso mushrooms
The time has come! Zenimax has answered the questions form our rerolled.org Q&A. We didn’t get all of our questions answered, but Zenimax was tackled a lot of them, and I think you’ll find the information to be interesting. Because these questions came from our site, I’ll be providing some commentary!

First, let’s see how they tackled a question from the most cantankerous character over on rerolled:

Approximately how long has The Elder Scrolls Online been in development? What were some of your original concepts before landing on this one? – From Utnayan
ZeniMax Online Studios was founded in 2007, and from the very beginning we knew we wanted to create an epic online Elder Scrolls experience with three-alliance PVP. Though the project has gone through many changes over the years, as most games do, we have stayed our original course. The Elder Scrolls Online has been our singular focus all along.
While the core original concept has always been to make an online Elder Scrolls game, we have made quite a few changes and improvements to the game in the past couple years. Some examples include adding a first-person mode, an Elder Scrolls style compass, and refining the graphics and art style to give the game a more authentic Elder Scrolls look and feel.

Zenimax is sticking to their guns, here. I think Utnayan was trying to get at the rumors that say ZOS has changed their game design based on the success/failure of other recent MMO games. I think it’s understandable that ZOS would refine and improve their game vision based on outside factors, especially fan demand, so I’m not sure there is much of a story here.

Date: Oct 28, 2013  |  Written by  |  Posted Under: Buzz, News  |  DISQUS With Us: No comments yet

teso news copy
It’s been a slow news week for The Elder Scrolls Online, and I mean slow. No developer interviews, no new media, no announcements, not even any beta murmerings from around the internet. If you’re an avid fan of a franchise, eagerly awaiting news about the next upcoming title, times like this can be very nerve wracking. Is no news good news? Are they far too busy pounding out content and smashing bugs to be bothered with tossing scraps to us fans? Or is it there bad news in store for us? Things are way behind schedule and they’ve gone quiet as their PR big wigs try to think of a way to break the news to us that Spring 2014 isn’t going to happen? I doubt that!

Date: Oct 21, 2013  |  Written by Rophez  |  Posted Under: Buzz, News, Uncategorized  |  DISQUS With Us: 1 comment

teso village scene

In the latest Ask us Anything over at the official ESO site, TESO Junkies was highlighted as a major question submitter. We’re excited to know that Zenimax is aware of our community and willing to take up the bulk of their variety pack with questions from our site! I’ll list the questions with their answers here, and throw in a bit of commentary. Keep in mind, that Zenimax is working on an official Q&A that will be a true exclusive to our site – questions from our affiliated forums, the (in)famous rerolled.org.

How do you intend to make each Alliance War campaign feel persistent? Will campaigns last forever, or will they change from time to time, and will the enemies rotate?

Campaigns last for three months at a time, so you’ll find yourself running into familiar faces during them. Also note that you won’t get rotated out or switched to other campaigns unless you choose to; you’ll be able to stay in the same campaign for the entire time your character exists if you want! When a campaign ends, the only things that reset are its leaderboards and the score. Keeps, Scroll ownership, emperor status, and where you are in the world don’t get reset. It gives a great sense of persistence when only the scoring mechanics “reset.”

This has been a major talking point over at rerolled.org, and at other forums around the net. How do you maintain immersion when there are many versions of Cyrodiil? It sounds like if you are happy with your campaign, you don’t have to ever come face to face with the fact that there are others – the zone itself will remain persistent, and your character will always be affiliated with that instance unless you initiate some sort of change. It makes me feel a bit better knowing that the time limits on campaigns are in terms of score only – not a resetting of the actual zone and players within. I’ll hold off judgement until I see it in action.

Do you intend for skills to “morph” many times to encourage differentiation between player builds?

Right now, skills morph once.

I have to admit – when I typed this question in, I was hoping for a better answer! At least they left the ever so vague tease of “Right now,” in there. That leaves a door open for future updates, right?!

Date: Oct 15, 2013  |  Written by Rophez  |  Posted Under: Buzz, News  |  DISQUS With Us: No comments yet

eso war scene

News about ESO is flowing about as fast as a glacier melt in January, but if you look hard enough, it’s there. A few days ago, Zenimax announced the winner of their emote contest. Not a big deal, maybe, unless you’re into roleplaying or just get a kick out of watching your character go through some amusing motions. Look a bit deeper, though: Zenimax picked, from among hundreds (maybe thousands?) of entries, an emote that is used for PVP engagements.

That’s right – an emote to either show your respect or lack thereof to your fallen opponents. Keep in mind that Zenimax has been really pushing the idea that ESO is really a huge, multiplayer Skyrim lately. Some of us who are hoping, rather desperately, that ESO will be a spiritual successor to DAOC and really deliver some top tier Alliance vs. Alliance action have been taking the lack of news about AvA a little hard. The fact that ZOS has chosen an emote from the contest that is tailored for PVP use is definitely a good sign!

That’s not even close to the most interesting news, though!

Date: Oct 11, 2013  |  Written by Rophez  |  Posted Under: Buzz, News, Uncategorized  |  DISQUS With Us: No comments yet

ship figure screenshot
This week, Zenimax has released a variety of questions and answers for our perusal. Some of the answers are quite informative, so let’s dive in:

In past games, weapons of one type (such as Orcish, Elven, glass, etc) were all basically the same style. In ESO, will they have different styles and will there be looks for other kinds of weapons like scimitars? – Jared Dennewitz

Our weapons and armor will have a lot of varied appearances. In fact, every race has its own weapons and armor that will progress in looks. At level one, an Orcish sword will look one way, and at level 50 an Orcish sword will look very different. There are other styles of armor and weapons in addition to the nine racial styles, unique weapons and armor, different tints for all of the armor, and different materials armor can be made from.

It sounds like ESO is going to surpass other Elder Scrolls games in terms of armor variety. The level of diversity seems rather staggering when you think of all the different styles, different armor types, and the various combinations possible. I’m glad ZOS went with their own plan, rather than copying, say, Skyrim – everyone would look identical at top level if they did that.

Related to that last question is the following:

Will I be able to wear a heavy armor plate mail with a mage’s hood and leather boots, or will it all armor be one set? – Sam Hoch

You will be able to mix and match as you see fit. We do have sets of armor and weapons that confer special bonuses to you when you wear three or more items from that set. Also, if you have gained passive skills in certain armor skill lines, you’ll also get a larger bonus when you wear more armor of that type. And, of course, you may find an individual piece of armor with a bonus trait or enchantment you really like. There will be many choices about how you gear yourself in ESO, with no “right” choice for everyone.

This demonstrates that the system Zenimax has developed allows character building with a startling level of complexity: Not only will stats and skills play a part, but so will your mixing and matching of various armor types and sets for different bonuses.

Date: Oct 6, 2013  |  Written by Rophez  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

wheeler
The Geek Link has a new interview with Brian Wheeler in which he talks about some of the design decisions behind The Elder Scrolls Online, as well as makes some allusions to what is coming post-release.

TGL: What influenced the siege style of the PvP battles?

BW: A lot of that comes from my background. I did siege warfare in prior games, and learned not only what works and what doesn’t work, but to push it further. So a lot of the keep walls can be blown up, not just specific keep walls. I am a big fan of “You break it, you bought it.” so you have to be real specific on how you flip a keep from an enemy.

I like that Brian is bringing up his roots here, and admitting that he’s learned a thing or two. Wheeler formerly worked for Mythic and was involved in both Dark Age of Camelot and Warhammer. Both games had good points and bad points, and I hope his reference toward learning about what doesn’t work holds true for the actual release version of ESO. He’s alluding to the fact that in ESO when you take an enemy’s keep and it flips ownership, you don’t get a brand spanking new keep; you get the keep as it was when you took it. So, if you smash all the walls, you’re going to have a lot of repair work to do if you want to be able to hold it. A bit more realistic, and I like it.

Date: Sep 30, 2013  |  Written by Rophez  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

eurogamer_logo_colour

Well, Eurogamer is over, and we’ve not heard a lot of official news regarding The Elder Scrolls Online, but that doesn’t mean some of the people who gave it a whirl aren’t talking. I gave a visit to our friendly, neighborhood subreddit and got some impressions for you all to digest:

ESOSTILLRULESYEAH said:
Hello fello ESO Fans and today I can finally say I played eso and god damn it was good, im gonna try to make this as in depth as possible for you guys, so lets start!
Lets start of with the graphics, I have no idea what anybody had to complain about they were beautiful and IN MY OPINION kicked Skyrim’s arse. The game-play was smooth and fluent and once you get a hang on the skill point system its very easy to use the UI is very basic and feels like a TES game, you had the quest you were doing at the top right and text bottom left which faded after a while, and to communicate with someone btw you go near them hold f and there are multiple options such as add to group add friend or whisper and to chat you press enter type what you want and press enter again to send.

Pretty positive sounding. This brings up a rather contentious point that comes up on forums around the web – are the graphics good or bad? Judging from some of the official screenshots, they are fantastic. Then you see some official vids, and they aren’t so great. I hear some people report from conventions that the graphics are great, and others say they aren’t so hot. I think this might be one of those things that each fan is going to have decide on their own. The criteria is just too subjective; who knows what the opinion is based on and what the comparison is being made to. I suppose in this case it’s obvious, as the redditor announced that the graphics, “kicked Skyrim’s arse.”

Date: Sep 25, 2013  |  Written by Rophez  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

662607c47726e5adac
Let’s be honest, of all the things going for The Elder Scrolls Online, it’s the lore behind the gameworld that is probably it’s biggest card to play. There are quite literally millions of Elder Scrolls fans out there, and many of them would be quite happy with any form of new instalment in the franchise, online or not. For those fans, it sounds like, judging from this latest Q&A, Zenimax is doing a very thorough job of not only adhering to established lore, but expanding it as well. For example:

I am a huge fan of The Elder Scrolls games and I have played a Breton since Morrowind, so I’m definitely joining the Daggerfall Covenant. My question has to deal with the Forsworn faction. Will they be implemented in the game, either as a faction or through quests? I always thought that their story was very interesting and wanted to know if it will be explored in ESO, since they have been around at least since the First Era, well within the time the game takes place. – By Jason McKinney

Though the Reachmen are related to the Bretons, they consider themselves a separate race (and so do the Bretons). The Reachmen are not a playable race, as they’re basically enemies to everyone (and like it that way), but you will see them causing trouble in High Rock, Hammerfell, Skyrim, and even Cyrodiil. The Forsworn are a Fourth-Era faction of the Reachmen that actually hearkens back to the Reach culture of ESO’s era, so they don’t appear as such, but the Reachmen of our time resemble them.

Date: Sep 20, 2013  |  Written by Rophez  |  Posted Under: Article, Editorial  |  DISQUS With Us: Comments are off for this post

seige
Maybe you’re new to the whole MMO scene. Maybe you’ve never done PVP in an MMO. Maybe you’ve never heard of Dark Age of Camelot (DAOC), or stopped to think about the implications of the planned “Alliance War” end game for the Elder Scrolls Online. Never fear, I’ve experienced plenty and have been wracking my brain over the implications for many a month now; I’ll share what I’ve concluded!

What is the difference between RvR or AvA and regular PvP?

PvP simply means “player vs. player” – RvR and AvA fall under the umbrella of PvP, but they are more specialized and focused. If you hate PvP, it’s probably because you played in an MMO or other type game where there was something called free for all or FFA PvP, and didn’t like the chaos. That’s okay – it takes a special breed to enjoy that sort of mayhem. RvR is a term coined by the devs of Dark Age of Camelot and it stands for Realm versus Realm. The people behind DAOC, Matt Firor included, decided that it was more enjoyable for MOST people if you didn’t have to worry about PvP in your adventuring area and only had meaningful conflict with enemy realms in a “frontier.” In my, not so humble, opinion, they were right. I migrated to DAOC from Everquest and knew nothing of the RvR aspect of that game. I blithely went about, engaging in the PVE escapades until I was somewhere near top level and a friend I had made sent me a /tell, “Hey, Mids are at our milegate and our guild is rallying to defend. Do you want to come?” I had no idea what he was talking about, but I said, “Sure!” I made the horse ride over the to the portal keep, jumped into the frontiers and joined his group. I still had no idea what was going on, but I had the vague notion that enemy players were attacking our realm. Thus commenced some of the most entertaining 2 hours of my gaming history. I won’t bore you with a play by play (if my memory even could call that detail up), but I’ll say that the unknown of enemy players was what kept me on the edge of my seat for the whole time; you never knew when you were going to engage or be engaged, and the thrill of winning our first couple engagements vs. other players gave me a rush like I never felt in PVE. Fast forward to today and ESO’s planned implementation of Alliance versus Alliance (AvA) warfare; I’ll outline the similarities of the two systems in the next section.

Date: Sep 17, 2013  |  Written by Rophez  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

heavy armor

There’s not a lot going on in the ESO news world this week, but we have a few snippets here and there. As you can see from our banner, Zenimax has released another concept image of some heavy armor. I’m pleased to see the armor on three different races, and I think it’s telling that each of the heavy armor wearing models has a different type of weapon loudout: some sort of wicked looking 2-handed axe or bladed mace for the Redguard, dual wielding swords for the Wood Elf, and sword and board for the Dark Elf. It speaks to the underlying design of the skill system that any character, wielding any weapon, can wear heavy armor if he or she so chooses.

Page 1 of 812345...Last »