One last preview from last week’s E3 preview from Massively. They talk about their own take on the demo given at the show.
The presentation also took us through a questline that sees the player doing some work for the Mage’s Guild. A werewolf has been causing trouble for a nearby township, and in the meantime, a bunch of ghostly warriors have given the Mage’s Guild pause. It turns out that the ghosts are warriors who killed the (apparently undead) werewolf long ago, and they wish to teach the player the secret to bringing the werewolf down. After being transported back into the past, the player will have to decide whether or not to save a warrior in danger. Should she choose to do so, she’ll be rewarded with a new line of quests from one of the warrior’s present-day descendants. Firor claims that should the player choose not to play savior, the questline will progress differently as a result, which should hopefully help relieve the monotony of playing the same content multiple times on future characters. At any rate, after the player has discovered the secret to defeating the undead werewolf (hint: it’s fire), she’s sent off finish him off for good.