Check out the latest bit of news with The Elder Scrolls online as Massively gets their hands on the game for a few hours of testing.
This is where the first interesting design decision of ESO is seen. The game uses a form of “phasing” for the lack of a better word. As you complete missions, the world changes, and choices you make stay in that zone throughout the rest of your character’s life. At one point after Bleakrock when you’ve made your way to Morrowind, you’re asked to choose between defending docks or a keep from the encroaching forces. Whichever one you choose ultimately means the other suffers. And this choice stays that way permanently for that character. You might wonder how you’ll be able to group with friends who choose the opposite. I wondered too, and was assured by ZOS that there will be a work-around so that you can always help your friends and group up even if your “statuses” in the world differ from one another.
The game is still quest-based as well, though in a far more effective way that’s something of a cross between traditional questing and The Secret World’s investigative missions. No, you won’t be compiling Morse code here, but ESO promotes exploration around every turn. The world’s zones rarely feel “fenced in” and moutains are often there to be climbed because you might stumble upon something that needs doing. NPCs don’t just sit in a town waiting for you to collect their quests and then run out and do them before running back. They’re littered across the map, and each quest has a purpose to drive the story or that area’s overarching story. Simply put, the quests in ESO are quests, but just like in Skyrim they’re there for a reason and to entertain you… not just push you along some leveling path.
One detailed that was mentioned was that combat is handled quite like TERA, where attacks are bound to your left and right mouse button. There will be be only one server that uses the channel method and classes will not be restricted to specific armor types. Read the full article over at Massively.