This week we got a bit more information about how player roles in dungeon content will likely work in The Elder Scrolls Online as well as additional details on the behavior of mob groups within dungeons. We’ve been told that dungeons will feature mobs that interact with each other, but we haven’t heard too many specifics as to how they will work together. Here are a few examples:
- Enemies in any room in a dungeon are all aware of each other. When one is attacked, the others are alerted and prepare to fight back. We call this “pack mentality.”
- By default, a pack of monsters spreads out, and each enemy chooses a target. Player actions can change their targets to some extent. For example, taunt abilities force an enemy to attack you for a fixed duration. Attacking an enemy that hasn’t been attacked recently can also cause its focus to switch to you.
- Pack monsters don’t all attack at once. Some immediately join the fight, but others prepare in the back lines before moving in. If you get too close to backline enemies, or if you attack them, they’ll join the battle.
- In general, enemies target the closest player that is attacking them. If they aren’t being attacked, different enemy types choose targets differently. For example, a ranged enemy is more likely to target a ranged player than a melee enemy is.
On one hand, some of this monster behavior doesn’t sound too different from other systems MMORPGs use, but the idea of secondary, nearby groups of mobs “preparing” to join the fight does sound pretty intriguing.
Read the full developer blog for more information.