Date: Jun 19, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

The Elder Scrolls Online is beginning to get some recognition across the internet and today they were awarded Best New Concept from Ten Ton Hammer! 10Ton thinks that there is nothing better about the thought of playing Elder Scrolls with friends online.

Who can’t be excited about the very thought of playing The Elder Scrolls with some friends? The existing world of Nirn is already perfectly conducive to a wonderfully enthralling RPG space. Moving that space into the online district is not only an exciting move but a logical one.

Best of all is Zenimax’ apparent understanding that once upon a time what made MMOs special was the social community that they built. The developer is making a bold move by reintroducing shared public dungeons with a spin to keep griefing at a minimum. They’re employing old ideas with updated systems that can potentially bring this era of MMO gaming into the next generation by marrying the good concepts of old and new.

And did we mention it’s the freakin’ Elder Scrolls? That’s just awesome.

Source: http://www.tentonhammer.com/node/232491/page/3

Date: Jun 18, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

RPGamer.com has offered us their opinion on The Elder Scrolls Online from E3 2012. We never get tired of reading about TES so here’s one more opinion based off of what went on at E3 and here’s what they had to say.

The combat in The Elder Scrolls Online will be action oriented. As the developers are trying to stay away from the skill cooldowns commonly found in other MMOs, they have incorporated elements of the combat found in the main Elder Scrolls games. The game will feature different types of attacks, such as normal attacks and charged attacks. Additionally, the player will be able to crouch, sneak, block, and perform other movements in battle. Despite a wide assortment of skills and abilities, the developers are currently working with a minimalist user interface for the game. Although the interface shown in E3 is by no means the final product, its current form simply shows players their health, magic, and stamina.

Make sure you read the whole report on TESO over at RPGamer.

Date: Jun 15, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

One last preview from last week’s E3 preview from Massively. They talk about their own take on the demo given at the show.

The presentation also took us through a questline that sees the player doing some work for the Mage’s Guild. A werewolf has been causing trouble for a nearby township, and in the meantime, a bunch of ghostly warriors have given the Mage’s Guild pause. It turns out that the ghosts are warriors who killed the (apparently undead) werewolf long ago, and they wish to teach the player the secret to bringing the werewolf down. After being transported back into the past, the player will have to decide whether or not to save a warrior in danger. Should she choose to do so, she’ll be rewarded with a new line of quests from one of the warrior’s present-day descendants. Firor claims that should the player choose not to play savior, the questline will progress differently as a result, which should hopefully help relieve the monotony of playing the same content multiple times on future characters. At any rate, after the player has discovered the secret to defeating the undead werewolf (hint: it’s fire), she’s sent off finish him off for good.

Read the full article here.

Date: Jun 15, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Another review from E3, this time from the Escapist, talking about their opinion on what they saw of The Elder Scrolls at E3.

Despite the MMO nature of the game, your own personal story missions will be entirely instanced. You can share the rest of the game with other players, but when it comes time to advance the story of reclaiming your soul from the Daedric prince who stole it, you’re all on your own. This should allow Bethesda to tell a much more personally relevant story. The rest of the time, you’ll be involved in group instances, public quests, and raids. To combat kill stealing and spawn camping, everyone who participates in a given encounter is rewarded for it, so even if you’re late to the party, so to speak, you can still get credit for killing mobs and looting quest items.

The quest we saw was particularly involved. Geared for slightly more experienced characters, this mission focused on liberating the town of Camlorn from the werewolf Faolchu and his rampaging army. The problem is no one knows how to kill this particular werewolf. As the player travels the Glenumbra Moors, he or she comes across the site of an ancient battle. After looting the field for magic weapons, the characters recruit an alchemist to open a rift in time and allow them to travel back to the original battle where they discover Faolchu himself in his pre-wolf form. I won’t spoil the outcome of the story here, but the players learn something about Faolchu in this sequence that will help them in their eventual showdown with the werewolf version.

To read the full accounting hit up the Escapist.

Date: Jun 14, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

As E3 ended last week, we had a ton of new interviews and outlooks of the game. Today we get one more from WebProNews’ gaming division as they give us their impression of the Elder Scrolls.

The leveling experience in an MMO takes a long time by design. For many players this can be the most frustrating part of an MMO, since many quests along the way are similar to ones already accomplished. Paul stated that The Elder Scrolls Online will operate differently, and try to break out of the fairly linear questing system most modern MMOs employ. Players will be encouraged to wander around the landscape, seeking adventure for themselves in true Elder Scrolls fashion. A compass, similar to the one seen in Skyrim, will direct players to content around Tamriel. There will also be quests that come to the player dynamically, instead of the player having to seek out a quest-giver. “You don’t have to go onto a quest path,” said Ryan. “You’re not on rails at all.”

One odd statement that Ryan made is that there can be up to 200 players “in the game at the same time.” This probably doesn’t mean a cap on the number of people allowed in one server. If that were the case, there would have to be thousands of individual servers, not to mention the fact that many established MMO guilds boast more than 200 members. Instead, Ryan is probably referring to the maximum number of players that will fit into one instance of the game.

You can read the full recounting here. Keep reading if you’d like to watch the Game Trailers teaser trailer.

Date: Jun 14, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Pokket from MMORPG.com had a chance to interview Game Director Matt Firor at E3. This was one of the more interesting interviews from the show as Matt gives us a more of an insight into the game. He discusses combat, questing and the general over-all gameplay of the game that seems to be a bit more clear than some of the interviews done so far from TESO.

Elder Scrolls Online was at E3 2012 in a big way this year, and our own Hillary “Pokket” Nicole caught up with the Game Director Matt Firor (of DAOC fame) to chat about everything from the PVP to the class progression, and nostalgia for past titles in the series.

Keep reading to watch the whole interview.