The Geek Link has a new interview with Brian Wheeler in which he talks about some of the design decisions behind The Elder Scrolls Online, as well as makes some allusions to what is coming post-release.
TGL: What influenced the siege style of the PvP battles?
BW: A lot of that comes from my background. I did siege warfare in prior games, and learned not only what works and what doesn’t work, but to push it further. So a lot of the keep walls can be blown up, not just specific keep walls. I am a big fan of “You break it, you bought it.” so you have to be real specific on how you flip a keep from an enemy.
I like that Brian is bringing up his roots here, and admitting that he’s learned a thing or two. Wheeler formerly worked for Mythic and was involved in both Dark Age of Camelot and Warhammer. Both games had good points and bad points, and I hope his reference toward learning about what doesn’t work holds true for the actual release version of ESO. He’s alluding to the fact that in ESO when you take an enemy’s keep and it flips ownership, you don’t get a brand spanking new keep; you get the keep as it was when you took it. So, if you smash all the walls, you’re going to have a lot of repair work to do if you want to be able to hold it. A bit more realistic, and I like it.