As E3 ended last week, we had a ton of new interviews and outlooks of the game. Today we get one more from WebProNews’ gaming division as they give us their impression of the Elder Scrolls.
The leveling experience in an MMO takes a long time by design. For many players this can be the most frustrating part of an MMO, since many quests along the way are similar to ones already accomplished. Paul stated that The Elder Scrolls Online will operate differently, and try to break out of the fairly linear questing system most modern MMOs employ. Players will be encouraged to wander around the landscape, seeking adventure for themselves in true Elder Scrolls fashion. A compass, similar to the one seen in Skyrim, will direct players to content around Tamriel. There will also be quests that come to the player dynamically, instead of the player having to seek out a quest-giver. “You don’t have to go onto a quest path,” said Ryan. “You’re not on rails at all.”
One odd statement that Ryan made is that there can be up to 200 players “in the game at the same time.” This probably doesn’t mean a cap on the number of people allowed in one server. If that were the case, there would have to be thousands of individual servers, not to mention the fact that many established MMO guilds boast more than 200 members. Instead, Ryan is probably referring to the maximum number of players that will fit into one instance of the game.
You can read the full recounting here. Keep reading if you’d like to watch the Game Trailers teaser trailer.